![]() Those factors are much more important, so we always try to balance out the artistic design against those points. We consider if the action looks natural and whether it will move realistically as it’s controlled. But what’s even more important is keeping in mind that it has to look good when the player interacts with it or controls it in the game. I usually start with functionality – creating the essential parts and, of course, thinking of the overall structure. When it came to designing mechanical elements like robots and vehicles, how much did you consider how realistic or believable they might be in the world? It wasn’t something the player could sympathize with, so we worked to make it look more realistic.ĭeath Stranding on PS4 (released November 8, 2019) But, when we placed them in the game, the realism just wasn’t there. The “Catcher” creature was also much stronger looking, a more normal looking enemy monster. Sam’s suit was closer to a futuristic space suit. ![]() We went through a lot of trial and error, as it was more of a sci-fi look at the start. I would say the suit for Sam, and the design for the "Catcher" creature – especially the large ones. What design in Death Stranding required the most iterations to get right? But because we sometimes have a specific actor in mind for creating a character, it may be easier to think of the outfit first! So, when designing the outfit for that character, I would consider if it suits that actor – or not, too. I tend to rely on the actual characters’ attractiveness when using real actors for our characters. With real people representing the characters in Death Stranding, was it easier to imagine their personalities and mannerisms? At that time, the outfit's image was not decided, so looking back, it totally looked different to what it looks in the game now.Ĭoncept art for Sam Porter Bridges by Yoji Shinkawa Usually we have to create a sample game scene – you need the player character, after all – so we had to create Sam at a quite an early stage. ![]() I think it was the main character, Sam's outfit. New IPs always have this start-up difficulty of giving birth, so to speak, so it is a whole lot more difficult.ĭo you remember the first thing you drew for Death Stranding? I would say sequels are easier to set the image at the start. ![]() For Death Stranding, the setting was based on an image of Iceland, with its great nature, so the background image for that was actually set.ĭo you need to take any additional steps when working on a new property like Death Stranding, compared to making a sequel in a long-running series? Kojima, and I work to expand ideas off that through the background, story, and world image. ![]() Yoji Shinkawa: Well usually, there is the plot or the idea from Mr. Below is the full roundup of Death Stranding core cast members with a breakdown on the character they play.įor more on Death Stranding, check out the in-depth review of the game from Collider's own Tom Reimann and Reedus' commentary on how he boarded the project.How did the visual design process for Death Stranding begin? Death Stranding has brought together a cast filled with actors, directors (one is an Oscar-winner), film and TV vets, and some familiar performers from video games you love. But, as previous trailers have revealed, Reedus is not the sole famous face in the games. The Walking Dead veteran Norman Reedus is the face of Death Stranding because he plays the lead character as well as the sole playable character in the game. have assembled an extremely skilled voice cast to bring to life a variety of characters that are essential to the story. Part of the magic of these cut scenes is the fact the Kojima and Co. The cut scenes run long but they are steeped in exposition as well as key story points that help add depth to the world of Death Stranding. While the world of Death Stranding that has been dreamt up, designed, and brought to life by Hideo Kojima and his team makes for a deeply immersive experience, the game is gaining lots of notoriety for its very cinematic cut scenes. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |